Change Log

Version 0.1: Warning: NGCM is still new. Do not get too attached to your pixel troops. The system may be reset during this initial period to correct problems and/or add new functionality. If you take a look at your divisions one day and they are empty it is probably because of this ;-)
Version 0.2: AttackDefend scenario type added. Regimental commander names added to all regiments. Collapsed download scenarios page into battles list. Added different commander pictures to OOBs in game.
Version 0.3: Replay Viewer added. Courier/No courier option removed.
Version 0.4: Battle Queues added. Added some randomization to regiment stats (doesn't just follow experience up and down now). Replacements will now be much harder on regiments with experience 7-9, it will be the same as it was for regiments with experience 4-6, and it will be much easier on regiments with experience 0-3.
Version 0.5: Adding "objective style." It can be either Even, 50-50, or 75-25. The Even style is what was normal before. The 50-50 means that the major objective (object #1) will be worth 50% of the total objective value and the other objectives will evenly split the other 50%. The 75-25 means that the major objective will be worth 75% of the total objective value the other objectives will evenly split the other 25%. These styles only only work with objective counts greater than or equal to 3.
Version 0.6: Added civil war style background images to main pages. Added running headcount to replay viewer.
Version 0.7: Updated front page. Added Divisions unit page for viewing other player's divisions. Added links to these divisions from Artillery, Commanders, and Infantry pages when a unit is in a division.
Version 0.8: Added Army/Corps Preference to user preferences. Changed new regiment parameters to be smaller, but higher experience.
Version 0.9: Added Fixed queue type. Added balancing by player skill options.
Version 1.0: Added cavalry; they are part of your division like infantry. Random battle parameters now serve to limit division sizes per battle at the hosts discretion.
Version 1.1: Added host ability to set attacker/defender % troop advantage for AttackDefend games.
Version 1.2: Added Objective Holder Wagons. Added that objective holders & wagons can be put at the army, corps, or division level.
Version 1.3: Limited secondary attributes on regiments to +/-2 from experience.
Version 1.4: Added win rate statistics to divisions page.
Version 1.5: Adding host ability to NOT balance OOBs.
Version 1.6: Adding artillery gun replacements to turns and overall game troop limits.
Version 1.7 Attention: Updated NGCMGameplay mod uploaded (version 0.2). Please download NGCMGameplay to your mods/ directory, activate it in SOW, and remove all previous versions of NGCMGameplay, NGCMGameplayDev, and GCMGameplay2. This change makes rear fire as bad as flank fire, slightly lowers morale loss from each casualty taken, allows units to rally to a higher morale, and makes calvalry not as fatigued.
Version 1.8 Attention: Updated NGCMGameplay mod uploaded (version 0.3). Please download NGCMGameplay to your mods/ directory, activate it in SOW, and remove all previous versions of NGCMGameplay, NGCMGameplayDev, and GCMGameplay2. This change halves the effectiveness of rear fire: setting it to 1/2 way between what it was in 0.1 and what it was in 0.2.
Version 1.9: Making Armies always face the center of the map instead of the opposing army.
Version 2.0: Adding some of the historical & stock maps into the battle generator. Attention Updated NGCMGameplay (version 0.4) mod uploaded and newly created NGCMHistoricalMaps mod. Please delete and re-download & install NGCMGameplay and download, install and activate NGCMHistoricalMaps if you want to play in games using the historical/stock maps.
Version 2.1: Small bug fix to deal with invalid characters in randomly generated commander names.
Version 2.2: Added NGCMRandomMaps2 to add in an additional 125 maps.
Version 2.3: Changed encounter games to have a ~60% chance to be 'opposite sides' spawns and 40% chance to be 'next to' spawns (previously it was ~33% 'opposite' and ~64% 'next to'). Updated the player skill based team balancing algorithm.
Version 2.4: Added ability for admin to limit user division size. Added ability for admin to cleanup unrecorded battles.
Version 2.5: Added average experience statistics to division pages..
Version 2.6: Adding map spawn area and objective area visualization to mini-map on battle generator page. Also added some error checking to map corners to make sure they were valid before creating the battle.
Version 2.7: Adding saving (per-user) battle generate options.
Version 2.8: Adding staggered objective appearance option when generating a battle.
Version 2.9: Added NGCMRandomMaps3 and NGCMRandomMaps4
Version 3.0: Updating install instructions.
Version 3.1: SupplyTrain scenario type added.
Version 3.2: Added NGCMFogOfWarLite mod.
Version 3.3: Adding a "mercy limit" to the balancer that won't remove regiments from a division of less than 4 regiments unless there are no other larger divisions to remove from.
Version 3.4.0: Added "Enforce Admin Div Limits" option to battle generator to allow hosts to enforce admin set user division limits or not.
Version 3.4.1: Small admin clean function fix to clean cavalry too.
Version 3.4.2: Small change to fix regiment's not recording experience when they had ' in their name
Version 3.5.0: Updated the way players are distributed through the corps in an army to better utilize the army/corps preference of the user. Also added more of the US Corps/Division/Brigade flags into the game.
Version 3.5.1: Minor update to the flags
Version 3.6.0: Updated battle creation option to use "enhanced flags." This requires all users to have the newly updated NGCMFlags (or NGCMFlagsLite) mod installed and activated. Otherwise, battles can still be generated without depending upon these updated flags.
Version 3.6.1: Minor update for enhanced flags with division commanders
Version 3.6.2: Changed the max regiments limit per division to separate between infantry (16) and Cavalry (4)
Version 3.7.0: Adding new game modes: GetSomeShoes and SplitArmy
Version 3.7.1: Updating spawn type probabilities for SplitArmy game mode